Wydaje mi się, że na wyższym poziomie gracze są już świadomi spadków FPS-ów przy poruszaniu się, rzucaniu granatów czy strzelaniu. Istnieją jednak przypadki graniczne. Przykład: na Duście, podczas wejścia na B, można wyczuć, czy za smoke'iem faktycznie są ludzie, czy to tylko jedna osoba robiąca fake'a. Podobnie jest przy wejściach na Mirage'u na B
I think at higher level people are already aware about the fps drops with movement, nades, shooting. There are edge cases. Example: you can tell if in a b execute on dust there are people behind the smoke or it is just one guy faking pressure. Same for Bpop executes on Mirage.
The examples in this video are pretty good but that's kind of a vacuum environment and rather rare, not sure if this is consistent at all in a 5v5 match with a million variables where people are constantly moving, having active grenades on the map etc etc. I'd imagine you get
The examples in this video are pretty good but that's kind of a vacuum environment and rather rare, not sure if this is consistent at all in a 5v5 match with a million variables where people are constantly moving, having active grenades on the map etc etc. I'd imagine you get